Cyber Safety finally got a big win with video games. The ESRB and its rules that govern gaming and game release with rating recently became the advent for bordering security online and ensuring cyber safety margins.
The categories, especially for the United States, gave cyber tech an opportunity to reach a wide audience and enhance the security options for a big cyber space by regulating video games.
As referenced below, the ESRB, added two new categories that help regulate the release of video games, one is E+10 for everyone over ten; and RP for ratings pending for content that might be outside the regular scenarios or not clear for categories, just being advertised, or is in marketing phase.
Content is intended for young children.
Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
Content is generally suitable for ages 10 and up. May contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.
Not yet assigned a final ESRB rating. Appears only in advertising, marketing and promotional materials related to a game that is expected to carry an ESRB rating, and should be replaced by a game’s rating once it has been assigned.
ESRB; http://www.esrb.org/ratings/ratings_guide.jsp#rating_categories; May 12, 2013.